Comparing And Retrieving Scores
Introduction
Sourced By Bedrock Commands Community Discord
In this guide, you will learn how to test for targets of matching scores / targets with the highest or lowest score.
Get Highest Score ( > )
Commands:
## Get Highest Score
scoreboard players operation Highest <objective> > * <objective>
## Your Commands Here (Example)
execute as <target> if score @s <objective> = Highest <objective> run <command>
Command 1: This command compares the Highest
score with every other tracked score in the specified objective, and if the Highest
score is lesser than the one being compared to, then the Highest
score will be assigned the value of that score. To illustrate:
# | Player | Objective: kills | Comparison with Highest | Highest after comparison |
---|---|---|---|---|
1 | Alex | 10 | Highest > Alex | Highest = 10 |
2 | Kai | 5 | Highest > Kai | Highest = 10 |
3 | Steve | 20 | Highest > Alex | Highest = 20 |
No change when Highest
score is compared to player 2 after player 1 (since 10 is already greater than 5).
NOTE:
Wildcard (*
) compares with all tracked scores — that includes offline players. To compare with only online players or entities, use @a
or @e
.
Command 2: This command can be modified or expanded. It allows you to run your desired command if the <target>
score is equal to Highest
score.
- Note: Use
@p
or@e [c=1]
in place of<target>
if you want to limit your selection to only one.
Example:
## Get Highest Score
scoreboard players operation Highest kills > * kills
## Tag Players with the Most Kills
tag @a remove topKills
execute as @a if score @s kills = Highest kills run tag @s add topKills
Get Lowest Score ( < )
Commands:
## Get Lowest Score
scoreboard players operation Lowest <objective> < * <objective>
## Your Commands Here
execute as <target> if score @s <objective> = Lowest <objective> run <command>
Command 1: This command compares the Lowest
score with every other tracked score in the specified objective, and if the Lowest
score is greater than the one being compared to, then the Lowest
score will be assigned the value of that score. To illustrate:
# | Player | Objective: blocks_travelled | Comparison with Lowest | Lowest after comparison |
---|---|---|---|---|
1 | Alex | 100 | Lowest < Alex | Lowest = 100 |
2 | Kai | 50 | Lowest < Kai | Lowest = 50 |
3 | Steve | 200 | Lowest < Alex | Lowest = 50 |
No change when Lowest
score is compared to player 3 after player 2 (since 50 is already less than 200).
NOTE:
Wildcard (*
) compares with all tracked scores — that includes offline players. To compare with only online players or entities, use @a
or @e
.
Command 2: This command can be modified or expanded. It allows you to run your desired command if the <target>
score is equal to Lowest
score.
- Note: Use
@p
or@e [c=1]
in place of<target>
if you want to limit your selection to only one.
Example:
## Get Lowest Score
scoreboard players operation Lowest distance_travelled < * distance_travelled
## Tag Players with the Least Distance Travelled
tag @a remove eliminate
execute as @a if score @s distance_travelled = Lowest distance_travelled run tag @s add eliminate
Get Matching Scores ( = )
This command compares the executing target's score with other selected targets. It runs the specified command for each target with a matching score.
Command:
execute as @a at @s at @a [rm=0.01] if score @s <objective> = @p <objective> run say @s and @p have matching scores!
NOTE:
In the <command>
(where /say
is used as an example), @s
refers to the executing entity or player (the target), and @p
or @e [c=1]
refers to the entity or player being compared with.
Visualisation:
Example 1: Teleport pet to owner if farther than 6 blocks:
## Teleport to Owner
execute as @e [tag=pet] at @s at @a [rm=7] if score @s id = @p id run tp @s @p
Example 2: Set plot owner to Creative mode and others to Adventure mode:
## Set Owners to Creative Mode
execute as @e [tag=plot] at @s at @a [r=16] if score @s id = @p id run gamemode c @p [m=!c]
## Set Non-Owners to Adventure Mode
execute as @e [tag=plot] at @s at @a [r=16] unless score @s id = @p id run gamemode a @p [m=!a]