Emojis & Symbols
WARNING
Modifying texture of vanilla emojis and symbols on this page are incompatible with Nintendo Switch platform!
Minecraft has a bunch of hard-coded Private Use Unicode symbols that it automatically converts to Emoji-like symbols. These can be used anywhere where normal letters can - signs, books, item names, chat, etc.
Below you can find platform specific Emoji's, as well as general symbols. Copy/paste the "box" character under the Letter colum directly into Minecraft. You can also use the input key using /titleraw or /tellraw.
There will be instructions for creating custom emoji at the bottom.
HUD
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Food | | U+E100 | |
Armor | | U+E101 | |
Heart | | U+E10C |
Items & Blocks
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Wooden Pickaxe | | U+E108 | |
Wooden Sword | | U+E109 | |
Crafting Table | | U+E10A | |
Furnace | | U+E10B |
Marketplace
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Minecoin | | U+E102 | |
Token | | U+E105 |
Inventory
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Craft Toggle On | | U+E0A0 | |
Craft Toggle Off | | U+E0A1 |
New Touch
Name | Letter (Copy/Paste This) | Unicode | Input Key | Image |
---|---|---|---|---|
Jump | | U+E014 | :tip_virtual_button_jump: | |
Attack | | U+E015 | :tip_virtual_button_action_attack_or_destroy: | |
Joy Stick | | U+E016 | :tip_virtual_joystick: | |
Place | | U+E018 | :tip_virtual_button_action_build_or_use: | |
Sneak | | U+E019 | :tip_virtual_button_sneak: | |
Sprint | | U+E01A | :tip_virtual_button_sprint: | |
Fly Up | | U+E01B | :tip_virtual_button_fly_up: | |
Fly Down | | U+E01C | :tip_virtual_button_fly_down: | |
Dismount | | U+E01D | :tip_virtual_button_dismount: |
Touch
Name | Letter (Copy/Paste This) | Unicode | Input Key | Image |
---|---|---|---|---|
Jump | | U+E084 | :touch_jump: | |
Crouch | | U+E085 | :touch_sneak: | |
Fly Up | | U+E086 | :touch_fly_up: | |
Fly Down | | U+E087 | :touch_fly_down: | |
Stop Flying | | U+E088 | :touch_stop_flying: | |
Left Arrow | | U+E081 | :touch_left: | |
Right Arrow | | U+E083 | :touch_right: | |
Up Arrow | | U+E080 | :touch_forward: | |
Down Arrow | | U+E082 | :touch_back: | |
Small Jump | | U+E059 | :tip_touch_jump: | |
Small Crouch | | U+E05A | :tip_touch_sneak: | |
Small Fly Up | | U+E05C | :tip_touch_fly_up: | |
Small Fly Down | | U+E05D | :tip_touch_fly_down: | |
Small Left Arrow | | U+E056 | :tip_touch_left: | |
Small Right Arrow | | U+E058 | :tip_touch_right: | |
Small Up Arrow | | U+E055 | :tip_touch_forward: | |
Small Down Arrow | | U+E057 | :tip_touch_back: | |
Small Inventory | | U+E05B | :tip_touch_inventory: |
Keyboard & Mouse
Name | Letter (Copy/Paste This) | Unicode | Input Key | Image |
---|---|---|---|---|
Left Click | | U+E060 | :mouse_left_button: | |
Right Click | | U+E061 | :mouse_right_button: | |
Middle Click | | U+E062 | :mouse_middle_button: | |
Small Left Click | | U+E070 | :light_mouse_left_button: | |
Small Right Click | | U+E071 | :light_mouse_right_button: | |
Small Middle Click | | U+E072 | :light_mouse_middle_button: | |
Small Mouse | | U+E073 | :light_mouse_button: |
Xbox
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Y | | U+E003 | |
B | | U+E001 | |
A | | U+E000 | |
X | | U+E002 | |
Back | | U+E008 | |
Start | | U+E009 | |
LB (Left Bumper) | | U+E004 | |
RB (Right Bumper) | | U+E005 | |
LT (Left Trigger) | | U+E006 | |
RT (Right Trigger) | | U+E007 | |
LS (Left Stick) | | U+E00A | |
RS (Right Stick) | | U+E00B | |
D-pad Up | | U+E00C | |
D-pad Right | | U+E00F | |
D-pad Down | | U+E00E | |
D-pad Left | | U+E00D |
Nintendo Switch
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
X | | U+E042 | |
A | | U+E040 | |
B | | U+E041 | |
Y | | U+E043 | |
+ | | U+E049 | |
- | | U+E048 | |
L (Left Bumper) | | U+E044 | |
R (Right Bumper) | | U+E045 | |
ZL (Left Trigger) | | U+E046 | |
RL (Right Trigger) | | U+E047 | |
L (Left Stick) | | U+E04A | |
R (Right Stick) | | U+E04B | |
D-pad Up | | U+E04C | |
D-pad Right | | U+E04F | |
D-pad Down | | U+E04E | |
D-pad Left | | U+E04D |
PlayStation (4/5)
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Triangle | | U+E023 | |
Circle | | U+E021 | |
Cross | | U+E020 | |
Square | | U+E022 | |
Options/Share | | U+E029 | |
Touch Pad | | U+E028 | |
L1 (Left Bumper) | | U+E024 | |
R1 (Right Bumper) | | U+E025 | |
L2 (Left Trigger) | | U+E026 | |
R2 (Right Trigger) | | U+E027 | |
L3 (Left Stick) | | U+E02A | |
R3 (Right Stick) | | U+E02B | |
D-pad Up | | U+E02C | |
D-pad Right | | U+E02F | |
D-pad Down | | U+E02E | |
D-pad Left | | U+E02D |
Oculus (Rift/Rift S)
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
0 | | U+E0E0 | |
B | | U+E0E2 | |
A | | U+E0E1 | |
Y | | U+E0EA | |
X | | U+E0E9 | |
LG (Left Grip) | | U+E0E3 | |
RG (Right Grip) | | U+E0E4 | |
LT (Left Trigger) | | U+E0E7 | |
RT (Right Trigger) | | U+E0E8 | |
LS (Left Stick) | | U+E0E5 | |
RS (Right Stick) | | U+E0E6 |
Windows MR (Mixed Reality)
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Menu | | U+E0C2 | |
Windows | | U+E0CD | |
Left Touchpad | | U+E0C5 | |
Left Horizontal Touchpad | | U+E0C6 | |
Left Vertical Touchpad | | U+E0C7 | |
Right Touchpad | | U+E0C8 | |
Right Horizontal Touchpad | | U+E0C9 | |
Right Vertical Touchpad | | U+E0CA | |
LT (Left Trigger) | | U+E0CB | |
RT (Right Trigger) | | U+E0CC | |
LG (Left Grab) | | U+E0C0 | |
RG (Right Grab) | | U+E0C1 | |
LS (Left Stick) | | U+E0C3 | |
RS (Right Stick) | | U+E0C4 |
Other
Name | Letter (Copy/Paste This) | Unicode | Image |
---|---|---|---|
Crosshair | | U+E017 | |
Agent | | U+E103 | |
Immersive Reader | | U+E104 | |
Hollow Star | | U+E106 | |
Solid Star | | U+E107 |
Additional Input Keys
Input keys can be used to automatically detect the input of the player and be used with /titleraw or /tellraw with the text
component.
Below are the results of default keybindings. All text below, including "Unassigned", is literal and will display that text to the player.
Name | Input Key | Keyboard & Mouse | Touch | Xbox | Nintendo Switch | Playstation (4/5) |
---|---|---|---|---|---|---|
Jump | :_input_key.jump: | SPACE | ||||
Sneak | :_input_key.sneak: | SHIFT | ||||
Sprint | :_input_key.sprint: | CONTROL | Unassigned | |||
Forward | :_input_key.forward: | W | Unassigned | Unassigned | Unassigned | |
Back | :_input_key.back: | S | Unassigned | Unassigned | Unassigned | |
Left | :_input_key.left: | A | Unassigned | Unassigned | Unassigned | |
Right | :_input_key.right: | D | Unassigned | Unassigned | Unassigned | |
Attack | :_input_key.attack: | Unassigned | ||||
Inventory | :_input_key.inventory: | E | Unassigned | |||
Cycle Item Left | :_input_key.cycleItemLeft: | Unassigned | Unassigned | |||
Cycle Item Right | :_input_key.cycleItemRight: | Unassigned | Unassigned | |||
Use | :_input_key.use: | Unassigned | ||||
Drop | :_input_key.drop: | Q | Unassigned | |||
Code Builder | :_input_key.codeBuilder: | Unassigned | Unassigned | Unassigned | Unassigned | Unassigned |
Custom Emoji
WARNING
This method is not officially supported. Use with caution on the Marketplace!
To make a custom emoji, we use a very similar method to the pre-built emoji, except instead of using the Microsoft sprite-sheets, we overwrite them with our own! Some character-slots are already used up with the emoji above, but there are blank slots we can use.
Please note that the following files have been annotated with slot information: If you use them directly, existing Emoji will have numbers added on top of them. If you need the original sprite-sheets, you can get them from the Vanilla Resources on your system (not included in the Vanilla Resource Pack downloads).
To get started, you should download the sprite-sheets, and move them into the fonts folder.
Two sprite-sheets are provided for each glyph-target: One that accurately reflects vanilla, and a second version which has been annotated with hex information, for easily finding the correct character.
RP/font/glyph_E0.png
RP/font/glyph_E1.png
Edited sample glyph_E1.png for free-use shared by @zheaEvyline:
If you'd like to add existing Vanilla items to the glyph and use them as emojis in-game, you can easily do so with the Items to Glyph Web Tool created by @Minato
Your filepath should look like this:
- 🖼️glyph_E0.png
- 🖼️glyph_E1.png
Using the emojis in-game
Once you have your custom emojis inside the glyph_E0.png
or glyph_E1.png
, you need to obtain it's corresponding letter/symbol which you will be able to copy-paste to display the emoji in-game.
You can obtain the letter/symbol with the help of this Glyph Web Tool made by @NhanAZ
Finding the correct hex.
Alternatively, you may insert the character "code" of the emoji into the converter below to obtain it's corresponding letter/symbol.
The first two characters of the "code" are always 0x
.
The next two characters are either E0
or E1
, depending on which file you added emojis to.
The next two characters are the position inside the image like <row><column>
, where each character is a number in hexadecimal numeral system. You can find this number by referencing the images above. For example, the top-right square in E0
is 0F
, and the bottom right is FF
.
So after you are done, it might look like 0xE102
(0x
+ E1
+ 02
).
Copy this code into the following field, and press Convert. The symbol on the right-hand side can be copy/pasted into MC.
Emoji Positioning
- To position an emoji upwards/downwards, simply move it up/down within its own emoji slot.
- To position an emoji towards the left or right, simply add any pixel of 5-10% opacity to its side (within its own slot), opposite to the direction you want to move it.
- Ex: to move an emoji to the right by 2 pixels, add any 5-10% opacity pixel connecting to it, anywhere on its left-most side and add another one to the left of that pixel.
Note: the following steps are only for emojis that are not fit to its slot width (smaller than its slot size.)
Glyph Separation Space
Sometimes, it appears that if you put 2 glyphs near to each other, there will be a couple of empty pixels between them. The only fix for it is to scale the glyph (png file) itself. Ex: 256×256 → 512×512